Apr 03

Project Management

Apr 05

Specifications & Real In The World

Apr 10

Irene Au on Design Principles

Assignment due: Project Planning

Apr 12

Design Systems

Assignment due: Skill Build Selections

Apr 17

Revenue Modeling

Apr 19

America Bliss on Brand

Assignment due: Specifications

Apr 24

Go To Market Strategy

Skill Build Check In

Apr 26

Nikhil Arora on Entrepreneurship

May 01

All Class Design Review

Midterm presentations

May 03

All Class Design Review

May 08

Sequel Building a Business

Go To Market First Draft

May 10

Pat Christian on Social Impact

May 15

Steve Johnson on Leadership & UX

Go To Market final draft

May 17

Jony Ive on Good Design

May 22

🫣

May 24

🫣

May 29

🫣

May 31

Final Trade Show

Marketing

Jun 05

Post-flight & Celebrate 🥳

Skill Build

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Spring Timeline

APRIL 03

Project Management

APRIL 05

Specifications & Real In The World

APRIL 10

Irene Au on Design Principles

  • Learning Goals

    • Develop foundational project management skills by identifying tasks, resources, and timelines.

    • Analyze project goals within the 10-week constraint of the Spring quarter to establish achievable outcomes.

    Grading Criteria

    • Completeness of submission

    • Demonstration of robust planning relative to project goals.

    Build a detailed project plan that will set you up for success to get to make a product real in the world by the end of the spring quarter.

    Start with a to-do list, turn in to tasks, establish milestones and use TeamGantt to create a project plan.

    Minimum requirements include:

    • Three groups

    • Three subgroups

    • Ten tasks

    • Three milestones (in addition to class assignments) - Dependencies

    • Task resource assignment

    Please include the following class assignments as milestones in the project plan:

    • Specifications Due Tuesday 4/8

    • BOM & RFQ Due Thursday 4/15

    • All Class Design Review Presentation Due 4/27

    • Go-To-Market Strategy (draft) Due 4/29

    • Got-To-Market Strategy (final) Due 5/6

    • Marketing Implementation Due 5/25

    • Final Presentations Due 5/27

    Note: This is a Team Assignment (one project plan per team). Your team won't be held to this project plan. It's just a temporary stake in the ground.

APRIL 12

  • Learning Objectives

    Picking one skill that you'd like to go deeper on, and demonstrating mastery of that skill. The result will be an artifact that you can put on your resume and in your portfolio.

    Grading Criteria

    Completing the Skill Build as defined here.

    Advanced or Going Beyond - fully documenting the skill build, developing a deeper engagement with the skill and demonstrating advanced skills (individually, different for each skill).

    For this assignment, please pick a tangible design skill from the list below ⬇️ and provide a description. If appropriate, please include milestones and what final deliverable would look like.

    🔧 Industrial Design

    💻 CAD

    🖱 UX Wireframe

    🖥 Website Build

    🤔 Build Your Own

    Notes

    You are encouraged to use this assignment to further your team project

    It is OK if your Skill Build complements your team project but is not on the critical path to success.

    It is also OK if you use the Skill Build to do something totally unrelated to your project because your project doesn't lend itself to a skill you want to develop but, this will likely mean more total time spent on the class.

Design Systems

APRIL 17

Business Factors

APRIL 19

  • Learning Objectives

    Picking one skill that you'd like to go deeper on, and demonstrating mastery of that skill. The result will be an artifact that you can put on your resume and in your portfolio.

    Grading Criteria

    Completing the Skill Build as defined here.

    Advanced or Going Beyond - fully documenting the skill build, developing a deeper engagement with the skill and demonstrating advanced skills (individually, different for each skill).

    For this assignment, please pick a tangible design skill from the list below ⬇️ and provide a description. If appropriate, please include milestones and what final deliverable would look like.

    🔧 Industrial Design

    💻 CAD

    🖱 UX Wireframe

    🖥 Website Build

    🤔 Build Your Own

    Notes

    You are encouraged to use this assignment to further your team project

    It is OK if your Skill Build complements your team project but is not on the critical path to success.

    It is also OK if you use the Skill Build to do something totally unrelated to your project because your project doesn't lend itself to a skill you want to develop but, this will likely mean more total time spent on the class.

America Bliss on Brand

APRIL 24

Go To Market Strategy

APRIL 26

  • Learning Objectives

    Picking one skill that you'd like to go deeper on, and demonstrating mastery of that skill. The result will be an artifact that you can put on your resume and in your portfolio.

    Grading Criteria

    Completing the Skill Build as defined here.

    Advanced or Going Beyond - fully documenting the skill build, developing a deeper engagement with the skill and demonstrating advanced skills (individually, different for each skill).

    For this assignment, please pick a tangible design skill from the list below ⬇️ and provide a description. If appropriate, please include milestones and what final deliverable would look like.

    🔧 Industrial Design

    💻 CAD

    🖱 UX Wireframe

    🖥 Website Build

    🤔 Build Your Own

    Notes

    You are encouraged to use this assignment to further your team project

    It is OK if your Skill Build complements your team project but is not on the critical path to success.

    It is also OK if you use the Skill Build to do something totally unrelated to your project because your project doesn't lend itself to a skill you want to develop but, this will likely mean more total time spent on the class.

Systems Thinking

MAY 01

All Class Design Review

MAY 03

All Class Design Review

  • Learning Objectives

    Picking one skill that you'd like to go deeper on, and demonstrating mastery of that skill. The result will be an artifact that you can put on your resume and in your portfolio.

    Grading Criteria

    Completing the Skill Build as defined here.

    Advanced or Going Beyond - fully documenting the skill build, developing a deeper engagement with the skill and demonstrating advanced skills (individually, different for each skill).

    For this assignment, please pick a tangible design skill from the list below ⬇️ and provide a description. If appropriate, please include milestones and what final deliverable would look like.

    🔧 Industrial Design

    💻 CAD

    🖱 UX Wireframe

    🖥 Website Build

    🤔 Build Your Own

    Notes

    You are encouraged to use this assignment to further your team project

    It is OK if your Skill Build complements your team project but is not on the critical path to success.

    It is also OK if you use the Skill Build to do something totally unrelated to your project because your project doesn't lend itself to a skill you want to develop but, this will likely mean more total time spent on the class.

MAY 08

Guest Lecturer

  • Learning Objectives

    Picking one skill that you'd like to go deeper on, and demonstrating mastery of that skill. The result will be an artifact that you can put on your resume and in your portfolio.

    Grading Criteria

    Completing the Skill Build as defined here.

    Advanced or Going Beyond - fully documenting the skill build, developing a deeper engagement with the skill and demonstrating advanced skills (individually, different for each skill).

    For this assignment, please pick a tangible design skill from the list below ⬇️ and provide a description. If appropriate, please include milestones and what final deliverable would look like.

    🔧 Industrial Design

    💻 CAD

    🖱 UX Wireframe

    🖥 Website Build

    🤔 Build Your Own

    Notes

    You are encouraged to use this assignment to further your team project

    It is OK if your Skill Build complements your team project but is not on the critical path to success.

    It is also OK if you use the Skill Build to do something totally unrelated to your project because your project doesn't lend itself to a skill you want to develop but, this will likely mean more total time spent on the class.